Internet game server permanently offline due to a hard disk failure
No longer broken. Version 2.7 fixes graphical glitches - Ok it's still broken and to be honest I don't know what's wrong with it. If someone wants to fix it, feel free.
New in 2.0! Online play! Just click "Play Online" and you can chat with other players and create/join games.
Other updates include a bit better AI and bug fixes.
2.7: Graphics glitches fixed, playable again. Also fixed bugs in hitchecking which was caused by the same bug as the graphical glitches.
2.6: Teleport works properly again.
2.5b: A problematic bug snuck in on 2.5 - Fixed.
2.5: 2 new weapons, you can now change map generator settings, added "shoot quotes" and explosions and a bugfix.
2.2c: Game width is set to max if your resolution is wide enough + some small fixes. If you have 2.2b, no need to redownload.
2.2b: Fixed AI tanks that still hovered sometimes and added a leave button to online lobby
2.2: Hovering tank bug fixed with a custom hit check - see below for notes
2.0b: Fixed sometimes missing online-game chat
Main features:
- Online play!
- 8 weapons Cannon, Mininuke, Big Nuke, MIRV, Teleport, Sand Eater, Artillery Strike and Bomber
- Up to 8 players Human and/or computer
- Destructable terrain
Notes: You can make the widget wider (max 1002 pixels) if you don't like scrolling horizontally.
If the widget gives you a gray screen and nothing happens, try changing the zoom with + or -. This should be fixed now, but let me know if you still encounter this.
2.2 fixed the hovering tank and invisible ground bug. I added a new check but it might be a bit slower. Please report if you get much slowdown in this version.
The explosions from the bomber rounds stay there until the entire round is done firing - is there a way to make it more realistic and have the explosions dissapear immediately after hitting the ground?
EDIT: While I was playing w/ my friend, my friend shot a teleport round and it, instead of hitting the ground, passed through it to the bottom of the screen and made tiny holes in the "mountains."
EDIT EDIT: This bug seems to occur whenever teleport is used.
If you see a bug tell me about it so I can fix it and stop complaining.
There are no bugs that I know of in the latest release.
Also, saying something like "yeah this one sucks" won't help in making this widget any better. Maybe you should describe the reasons why you don't like something so I can make it work better.
- Added a menu for changing map generator settings - Added "shoot quotes", funny stuff you "say" when you shoot - Added explosions, note that they won't probably show except for weapons that shoot multiple projectiles. - Fixed: if you exited the online lobby and tried to play single play, nothing happened - Added two new weapons
Artillery Strike: your support artillery shoot at the point where your shot landed
Bomber: leaves a trail of destruction along it's path. Note: May cause slowdown on slower machines.
I've written a few posts to my blog at http://my.opera.com/zomg/blog/ about the technical aspects of the game (stuff like terrain, physics, AI), so if you're intrested, have a look.
penguinator: It's intentional. It doesn't know how to use the "unconventional" weapons. Oh yeah, and it does use Mini Nuke too, after it has run out of big nukes.
You're right on the width. You can fix the freeze by moving the widget. Some people might have 800x600 as their resolution so I don't want to put it on max to be too wide for them.
As for AI tank hover, yes, I apparently forgot to add the check to the AI tank placement code but I'm fixing it and uploading a new version just as I'm writing this.
Doesnt seem any slower; but i have a suggestion: To me, it would seem like most people play with the widget on max width - its impossible to aim otherwise. Can you make it start at 1002 by default, because the widget still often freezes when changing the width so its a pain changing the width. Other than that, it seems like you have resolved the problems of the hovering tanks and the bullet bug ;]
UPDATE: Also, could you add a return button to exit out of online mode (i know you can refresh, but it makes it easier to use)?
UPDATE 2: Hovering bug update - some of the AI tanks start floating again when you add a lot of computers (ie, 6).
That is caused by the same problem as the floating tanks, buggy Canvas2DContext checkCollision method. I've reported it ages ago but there's still no bugfix.
By penguinator , # Jan 28, 2007 7:50:12 PM
By zomg , # Jan 27, 2007 9:31:43 AM
EDIT: While I was playing w/ my friend, my friend shot a teleport round and it, instead of hitting the ground, passed through it to the bottom of the screen and made tiny holes in the "mountains."
EDIT EDIT: This bug seems to occur whenever teleport is used.
By penguinator , # Jan 26, 2007 8:41:47 PM
By zomg , # Jan 25, 2007 7:50:04 AM
It's cool with the explosions and the hit quotes
By rkm , # Jan 25, 2007 6:21:20 AM
There are no bugs that I know of in the latest release.
Also, saying something like "yeah this one sucks" won't help in making this widget any better. Maybe you should describe the reasons why you don't like something so I can make it work better.
By zomg , # Jan 24, 2007 4:41:11 PM
By sefitz , # Jan 24, 2007 11:41:55 AM
By zomg , # Jan 23, 2007 11:07:27 AM
- Added a menu for changing map generator settings
- Added "shoot quotes", funny stuff you "say" when you shoot
- Added explosions, note that they won't probably show except for weapons that shoot multiple projectiles.
- Fixed: if you exited the online lobby and tried to play single play, nothing happened
- Added two new weapons
Artillery Strike: your support artillery shoot at the point where your shot landed
Bomber: leaves a trail of destruction along it's path. Note: May cause slowdown on slower machines.
By zomg , # Jan 23, 2007 9:37:56 AM
Thanks
Also, if there's no one to play with, come to #zomg at OperaNet which is my IRC channel. I'm quite often there and available for a game or two.
By zomg , # Jan 20, 2007 2:52:20 AM
By penguinator , # Jan 19, 2007 6:36:41 AM
Gonna update with some new weapons soon
By zomg , # Jan 17, 2007 6:28:47 PM
By zomg , # Jan 16, 2007 1:12:13 AM
Oh yeah, and it does use Mini Nuke too, after it has run out of big nukes.
johnnysaucepn: Good idea, I might try that.
By zomg , # Jan 12, 2007 11:05:14 AM
Great work with this!
By johnnysaucepn , # Jan 12, 2007 10:05:56 AM
Also good job on these game widgets - I love Opera Command! ;]
By penguinator , # Jan 12, 2007 4:28:27 AM
As for AI tank hover, yes, I apparently forgot to add the check to the AI tank placement code but I'm fixing it and uploading a new version just as I'm writing this.
Also adding an exit button to online lobby
By zomg , # Jan 11, 2007 11:55:42 AM
To me, it would seem like most people play with the widget on max width - its impossible to aim otherwise. Can you make it start at 1002 by default, because the widget still often freezes when changing the width so its a pain changing the width. Other than that, it seems like you have resolved the problems of the hovering tanks and the bullet bug ;]
UPDATE: Also, could you add a return button to exit out of online mode (i know you can refresh, but it makes it easier to use)?
UPDATE 2: Hovering bug update - some of the AI tanks start floating again when you add a lot of computers (ie, 6).
By penguinator , # Jan 11, 2007 3:23:24 AM
I googled a bit and found a check for "point inside complex polygon". I implemented it to the game and it seems the hovering tank problem is GONE!
This means the bug reported by penguinator should be gone as well.
The check might slow down the widget a bit, didn't notice anything here but if you get much slowdown, let me know.
By zomg , # Jan 11, 2007 2:44:53 AM
By zomg , # Jan 11, 2007 1:55:42 AM