New! Version 2.0 with a new weapon and other updates
- New weapon: lasers - Score uploading changes: you can have your very own custom scoreboard you can share with your friends
-- The redmondians are attacking Norway! Defend the cities with your OABM (Opera anti-ballistic missile) batteries!
Shoot down the enemy missiles falling from the sky before they hit the cities! Points are awarded for every destroyed enemy missile, every saved city and every own missile left.
You can upload your final score to the online highscore list.
Controls Use Z, X and C to fire from your bases and mouse to aim.
Too hectic? Enter pauses the game.
The widget will show a message if there's a new version available.
No, it's not a good idea... but that's when the game "ends" now. When one city is left, ie. the corner left or right, defending it is easy... (Just wait until the waves of missiles are very close to impact, then hit them from close range)
Yes, the correct approach is to change : * missile spread or speed * or number of OABM * or OABM impact radius relative to distance
I tried that and failed. I was unable to defend one city... could be that with some more practice I would've been able to do it.
Maybe the missile speed needs to be increased when the level goes past certain limit to increase the difficulty even more. I don't think it's a good idea to make the game end when you have only one city remaining, though.
(it is said it has to with something that we have more z-s than y-s, but in practice it just makes life harder - just think of 'Undo' as ctrl+z :-( ) Thank you in the name of all hungarian (and german, I think) players :-)
Jadd (or anyone else having similar probs): could you post your system specs?
There's a few bells and whistles which could be removed without affecting the game much, so I could add some options for removing those if the game seems to be running too slow or such.
gautam: easy, just practice, practice and practice..
Nope, that behavior isn't intentional. They should blow up where you aimed when you fired them. Were the missiles close to any explosions when that happened?
Aaaargh!! How did you manage to get 11820!? [Edit] Great widget btw simply super cool!
Question: On some levels if I try to shoot 10 missiles at the same time against the meteor shower thats being thrown at me - my missiles starting exploding only halfway up the screen.
By zomg, # Oct 24, 2006 6:04:25 PM
Yes, the correct approach is to change :
* missile spread or speed
* or number of OABM
* or OABM impact radius relative to distance
... and more points for long shots
By Investor, # Oct 24, 2006 2:46:00 PM
Maybe the missile speed needs to be increased when the level goes past certain limit to increase the difficulty even more. I don't think it's a good idea to make the game end when you have only one city remaining, though.
By zomg, # Oct 23, 2006 10:58:20 PM
Maybe the rules should be changed... game over when only one city left ???
By Investor, # Oct 23, 2006 6:01:55 PM
(it is said it has to with something that we have more z-s than y-s, but in practice it just makes life harder - just think of 'Undo' as ctrl+z :-( )
Thank you in the name of all hungarian (and german, I think) players :-)
By niederl, # Oct 22, 2006 1:36:50 PM
Here's the qwertz-edition of the game, with z replaced with y
http://files.myopera.com/zomg/files/ocommand_qwertz.zip
send me a PM if the key is wrong
By zomg, # Oct 21, 2006 3:53:34 AM
Great widget, anyway.
By niederl, # Oct 20, 2006 8:00:58 PM
By zomg, # Oct 20, 2006 4:21:37 PM
I scored 20840! I really did...
By gautam_chandna, # Oct 20, 2006 2:35:08 PM
By zomg, # Oct 20, 2006 8:03:29 AM
By Investor, # Oct 20, 2006 7:21:18 AM
By maels1, # Oct 19, 2006 7:51:34 PM
By Ramunas, # Oct 18, 2006 1:06:54 PM
There's a few bells and whistles which could be removed without affecting the game much, so I could add some options for removing those if the game seems to be running too slow or such.
By zomg, # Oct 16, 2006 5:06:02 PM
By Jadd, # Oct 16, 2006 4:26:22 PM
It all makes sense..
By gautam_chandna, # Oct 16, 2006 1:25:05 PM
Nope, that behavior isn't intentional. They should blow up where you aimed when you fired them. Were the missiles close to any explosions when that happened?
By zomg, # Oct 16, 2006 0:31:44 AM
By aleksanteri, # Oct 16, 2006 0:09:33 AM
[Edit]
Great widget btw
Question: On some levels if I try to shoot 10 missiles at the same time against the meteor shower thats being thrown at me - my missiles starting exploding only halfway up the screen.
By gautam_chandna, # Oct 16, 2006 11:56:19 AM