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Opera Software ASA

Widgets » Fun and Games » Unreal Soccer

  • 93 downloads last 7 days
  • 127,906 total downloads
  • Rating: +40 (login to vote)
Unreal Soccer, Opera application V4.0 Oct 13, 2006 10:07:26 AM

Unreal Soccer is a fast-paced strategic action game of association football with simple rules. The teams are not quite what you'd expect; there are pirates, ninjas, robots, space aliens, and more. As you beat higher-rated teams, they become available for you to use against even tougher opponents.

Unreal Soccer is a fast-paced strategic action game of association football with simple rules. The teams are not quite what you'd expect; there are pirates, ninjas, robots, space aliens, and more. As you beat higher-rated teams, they become available for you to use against even tougher opponents.

An updated version of this game can also be played online on my web site.

Unreal Soccerとはとても簡単なルールでちょっと不思議なサッカーのゲームです。強いチームに勝てば、そのチームを使ってもっと手強い相手と戦えます。

Changes in revision 4:

* Localization support.
* Added Japanese localization (available in Options if not detected from web browser settings).
* UI graphics (for team select screen) is now preloaded.
* Fixed bug with the referee putting the game in kick-off even though the ball hadn't been fetched and properly placed yet, or not properly placing the ball after a goal.
* Fixed a rare crash when the game thought that the referee caused a kick-in.
* Players can no longer go into the opponents' half of the field during kick-off.
* The goalie can no longer catch higher-flying balls than the other players.
* If a kick-off or a kick-in takes more than 20 seconds, the referee will now call off the kick-off/kick-in and put the ball in general play.
* The goalie should now be much less prone to running far away from his goal.
* The goalie will now position himself better at kick-ins.
* Quite a lot of minor bugfixes.


Comments 30 posts

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I dunno this is not working anymore like before, but this is a great game

By ozoratsubasa , # Jan 6, 2012 8:26:21 AM

Awesome game!!!!!!!!!!!

By Micleo , # Nov 27, 2009 7:51:11 PM

do u need a keyboard because i am using an archos 5?

By james862 , # Apr 11, 2009 12:07:20 PM

Robots work well. Took it to the end with the robots. But I just played 2min games. May be tougher on longer tames.

By raeber , # Jun 23, 2008 8:59:37 PM

Good, but sometimes frustrating, you see, it lags on my computer.

By AtomFury , # Jan 5, 2007 5:22:33 AM

darklord48: if you're using Robots, I suggest trying with Monkeys since they're quicker (and you can make up for their lack of tactics). Good luck. :up:

By hefa , # Dec 3, 2006 7:34:31 AM

No matter what I can't get past the aliens! Any suggestions?

By darklord48 , # Dec 1, 2006 7:58:02 PM

There seem to have been one more bug to weed out after all... Setting the src attribute of an iframe when running as a widget appears unreliable, so I've hacked around it now. Didn't bump the version number though, so if you're interested in reading the instructions in Japanese, download again to make sure you have the latest one. :smile:

By hefa , # Nov 25, 2006 4:50:01 PM

Changes in revision 4:

* Localization support.
* Added Japanese localization (available in Options if not detected from web browser settings).
* UI graphics (for team select screen) is now preloaded.
* Fixed bug with the referee putting the game in kick-off even though the ball hadn't been fetched and properly placed yet, or not properly placing the ball after a goal.
* Fixed a rare crash when the game thought that the referee caused a kick-in.
* Players can no longer go into the opponents' half of the field during kick-off.
* The goalie can no longer catch higher-flying balls than the other players.
* If a kick-off or a kick-in takes more than 20 seconds, the referee will now call off the kick-off/kick-in and put the ball in general play.
* The goalie should now be much less prone to running far away from his goal.
* The goalie will now position himself better at kick-ins.
* Quite a lot of minor bugfixes.

Bugfixes and localization... I think most bugs are weeded out now. :smile: The next version will have more features! :D

By hefa , # Nov 25, 2006 8:46:41 AM

Changes in revision 3:

* The game now runs less jumpy on slow computers, although it will still run a bit slower. Slow computers will also no longer experience more bugs than faster ones.
* Fixed compatibility with Firefox (1.5 and 2.0). If you're using a slow computer and find the game running a bit too slow in Opera, you should try running it in Firefox. You can play the game at http://henrikfalck.com/unrealsoccer/
* Demo Mode: continuously run computer vs computer five-minute games (available in Options).
* The widget now checks for updates and informs you if you're running the latest version or if an update is available.
* A computer player who receives the ball will now hesitate a little.
* The referee will now end the game also when the ball is out of play.
* Description and stats are shown also for teams you cannot select.
* The goalie for the four most tactical teams will more often try to catch the ball when it gets close to the goal.
* The goalie is now less prone to running into his own goal while carrying the ball (the other players still have an issue, albeit less grave, with this).
* The Vikings and The Script Kiddies will now play very offensively.
* Non-selected players in your team will now not just stand around (as was intended).
* Various bugfixes.

By hefa , # Nov 11, 2006 1:34:56 PM

Thanks guys!

By hefa , # Nov 8, 2006 2:28:40 PM

Good job. The game is cool! Greetings from Serbia.

By zaxkg , # Nov 8, 2006 12:16:42 AM

What's the connection between a web browser and a soccer game?
Absolutely useless.

By tunayx , # Nov 6, 2006 9:25:35 PM

Hey! This game is great. Now I spend all of my time on Opera playing this...

By ojalord , # Oct 28, 2006 5:18:46 PM

WidgetLab: your computer is too slow. :wink: I'm currently working on optimizing the game. But unfortunately profiling has shown most of the time is spent drawing to the canvas, so we'll have to wait until opera's canvas implementation gets faster... or Moore's Law catches up with us.

By hefa , # Oct 26, 2006 12:18:46 PM

Its all jumpy! but 8/10

By WidgetLab , # Oct 25, 2006 8:21:07 PM

Changes in revision 2 ("Mystik Edition"):

* You can now choose game time - 2, 5, 10, 20, and 30 minutes' games are available. In order to play against higher-rated teams the game time must be at least 10 minutes. (thanks Mystik for the idea)
* The referee won't drop the ball for kick-off until all players are on their respective side of the field, and all players on the team that's not doing the kickoff are keeping a distance from the ball
* The referee won't drop the ball for kick-in until all players on the opposing team are keeping a distance from the ball
* During kick-off and kick-in, players on the opposing team can't go within a certain distance of the ball
* You no longer lose control of your players after a goal
* The overtime is now much shorter, so games should not take much longer than the chosen game time
* Game time starts after initial kick-off (thanks Mystik)
* The ball will now properly hit and bounce off the goal posts
* Only highly tactical AI teams will now shoot directly at the goal from kickoff
* The goalie can now catch higher-flying balls than the other players
* The Robots should now be a little easier to beat
* A certain interval must now pass after a kick-in before the ball can go out of field again
* Added window title (thanks aleksanteri for pointing it out)
* If team name is so long it would require two lines in the score panel, a shorter name is used. (thanks Mystik)
* Some minor tweakings

In short: no major rewrites, but fixed some bugs and annoyances and improved gameplay, so the game should now be much more fun to play. :smile:

By hefa , # Oct 23, 2006 5:59:49 AM

I beat the Script Kiddies 9-8 with the ninjas, Yeahhhhh! And with less merit, I beated the Pirats 16-0 with the script kiddies p:

Some more suggestions:
-When you are beginning a game, randomize the team that begin (not always you)
-When the script Kiddies are opponents, their name go under the score line, maybe widen the space for the team name.(try to play with them as opponents, you'll see what I mean)
-I have also found a bug, when you are restarting a game after having played once -or more- I will first see a red round in the same place that I used in the previous game one of the players but there is no player in this place. A little bug that make no arm, but a bug nevertheless. :wink:

For the tournament idea, I suggest you to copy the frame of the Unreal Tournament 2004 single mode. (If you don't know them I can try to explain them briefly)

By Maulkin , # Oct 21, 2006 7:54:47 AM

aleksanteri: thanks! :smile: how simple the things one forgets Homer: Doh! title will be in the next version :smile:

By hefa , # Oct 21, 2006 4:41:08 AM

Add a title element! In the task bar there stands "file://C:/Documents..." instead of "Unreal Soccer".

Really cool Widget though, I beat the Pirates with the monkeys 2-0 :D

By aleksanteri , # Oct 20, 2006 2:10:17 PM

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