i love this game and the bug i talked about in linux: it was just temporarly. i don't get it any more.. (and im pretty sure that this widget are not to blame for the bug)
what about some highscores? local on computer, or on internet? that would be cool!
1. In usual tetris clearing several rows at once gives more scores than clearing the same number of rows one by one. I think it is fair and I would add this to Torus. For example 4 rows cleared at once can give 7 points and not 4 as it is right now. 2. A cleared row of same colour can give an extra bonus as it is quite hard to to do so.
Thankyou for appreciating the widget everybody, I hope it decreases workplace productivity more than my previous widget!
@ Iceardor: I know what you mean and it will be present in the next release.
@ gualbeen: I am not sure why that would happen but version 1 will have the option to pick each key so you can reassign them if they cause problems.
@ Tmchenry: I do not mean there is a visible top but a maximum height that you can allow it to reach which coinsides with where the tetriminos appear. Next version will address this issue and make it obvious where the exact limit is.
this widget doesnt work good with build 284 under linux (SuSE). the problem is that the up-key and the space-buttom only workes one time. after i have pressed the up-key once, i have to reload the widget to get that button to work agian.
i don't know who's fault: Opera 9.00 beta 2 or your widget. (btw: the left- and right-arrow-keys works as they should)
Amazingly fun and addictive. I love this twist on Tetris.
Perhaps one suggestion to making it a bit easier to tell how it lines up is to have an extremely faded out or near-transparent view of what the new block formation would look like if the falling block would be dropped right there. Then as the falling block gets closer and closer to the rest of the mound of blocks, it'd become invisible (since at such a small distance away, it's much easier for the eye to judge where it's going to land, but when it's a long ways up, it's hard to judge where it's going to land).
Hopefully that made sense. If not, let me know and I'll try to explain myself again or draw a picture.
and the bug i talked about in linux: it was just temporarly. i don't get it any more.. (and im pretty sure that this widget are not to blame for the bug)
what about some highscores?
local on computer, or on internet? that would be cool!
By qualbeen, # Jun 5, 2006 2:24:25 PM
By joshas, # Jun 4, 2006 1:00:43 PM
Nice twist on the game!
By paulcet, # Jun 3, 2006 3:53:51 AM
By Dima64, # Jun 2, 2006 4:10:45 PM
By KristianP, # May 31, 2006 10:58:40 PM
By velmu, # May 31, 2006 1:04:58 PM
By kaylinq, # May 31, 2006 3:51:51 AM
By d.i.z., # May 30, 2006 11:07:03 PM
By phoenixp3k, # May 30, 2006 10:27:12 PM
By hermen2048, # May 30, 2006 7:38:20 PM
By porneL, # May 30, 2006 4:19:07 PM
1. In usual tetris clearing several rows at once gives more scores than clearing the same number of rows one by one. I think it is fair and I would add this to Torus. For example 4 rows cleared at once can give 7 points and not 4 as it is right now.
2. A cleared row of same colour can give an extra bonus as it is quite hard to to do so.
Good luck,
By tema_fr, # May 30, 2006 2:34:18 PM
@ Iceardor: I know what you mean and it will be present in the next release.
@ gualbeen: I am not sure why that would happen but version 1 will have the option to pick each key so you can reassign them if they cause problems.
@ Tmchenry: I do not mean there is a visible top but a maximum height that you can allow it to reach which coinsides with where the tetriminos appear. Next version will address this issue and make it obvious where the exact limit is.
By Benjamin Joffe, # May 30, 2006 9:02:42 AM
By Tmchenry, # May 30, 2006 8:43:00 AM
By AleksOD, # May 30, 2006 6:44:31 AM
By babox, # May 29, 2006 9:01:20 PM
It would be a bit easier if you could include a shadow.
By Jadd, # May 29, 2006 6:39:16 PM
the problem is that the up-key and the space-buttom only workes one time.
after i have pressed the up-key once, i have to reload the widget to get that button to work agian.
i don't know who's fault: Opera 9.00 beta 2 or your widget.
(btw: the left- and right-arrow-keys works as they should)
i loved the idea of this widget!
By qualbeen, # May 29, 2006 5:31:47 PM
By annaraj, # May 29, 2006 11:27:31 AM
Perhaps one suggestion to making it a bit easier to tell how it lines up is to have an extremely faded out or near-transparent view of what the new block formation would look like if the falling block would be dropped right there. Then as the falling block gets closer and closer to the rest of the mound of blocks, it'd become invisible (since at such a small distance away, it's much easier for the eye to judge where it's going to land, but when it's a long ways up, it's hard to judge where it's going to land).
Hopefully that made sense. If not, let me know and I'll try to explain myself again or draw a picture.
By IceArdor, # May 29, 2006 11:25:11 AM