Concerning the second thought you can think of this rule: every red pixel being closest to the viewer has got a blue pixel as a reference being separated in the greatest x-distance. Every pixel being at greatest z-distance from the viewer has got a reference being separated in the same x-distance as the one above except that the colors are switched.
@ tema_fr: There will be a new scoring system soon, I am still deciding the exact formula.
@ porneL: I will fix it, thankyou.
@ qualbeen: There will be both local and internet high scores in the next version.
@ whkoh: Yes, this was entirely my idea.
@ fluidum, Those two ideas are very interesting and have great potential, unfortunately the blocks do not exist in ordinary 3d geometry so creating two separate perspectives would require alot of changes, I will see what I can do.
@ Eatcarpet: I may make this into an executable one day but nothing is in the works at the moment.
Having played it two suggestions: Create 3d-models out of it and use them to create a live-stereogram. So the perspective remains but the stones are only seen when you relax your eyes to get the impression of the pattern´s depth.
Second: take it as it is now and add an anaglyph functionality for red-blue without any other colors.
Excuse me ,but holy shittttt its amazing bro , some months ago i was developing a tetris for a final project and i saw that it wasnt easy but seeing this kind of tetris is the next generation, something from outerspace, really really congratulations!!
i love this game and the bug i talked about in linux: it was just temporarly. i don't get it any more.. (and im pretty sure that this widget are not to blame for the bug)
what about some highscores? local on computer, or on internet? that would be cool!
By pitredbeard, # Jun 21, 2006 8:05:35 AM
good work!
By matukoi, # Jun 21, 2006 4:33:19 AM
By SoftNoise, # Jun 20, 2006 10:45:22 PM
By fluidum, # Jun 20, 2006 6:51:16 PM
@ porneL: I will fix it, thankyou.
@ qualbeen: There will be both local and internet high scores in the next version.
@ whkoh: Yes, this was entirely my idea.
@ fluidum, Those two ideas are very interesting and have great potential, unfortunately the blocks do not exist in ordinary 3d geometry so creating two separate perspectives would require alot of changes, I will see what I can do.
@ Eatcarpet: I may make this into an executable one day but nothing is in the works at the moment.
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Thankyou everybody for playing Torus!
By Benjamin Joffe, # Jun 20, 2006 1:38:44 PM
By Eatcarpet, # Jun 20, 2006 11:32:22 AM
By fluidum, # Jun 20, 2006 1:52:40 AM
Second: take it as it is now and add an anaglyph functionality for red-blue without any other colors.
By fluidum, # Jun 20, 2006 1:46:20 AM
By zombi16, # Jun 18, 2006 11:22:34 PM
By Brunell, # Jun 14, 2006 7:06:29 AM
nice job man
just can't wait for a highscore list (local or internet...doesn't matter)
keep up thee good work
By danmana, # Jun 7, 2006 9:18:29 PM
Very fun!
By whkoh, # Jun 7, 2006 0:22:46 AM
and the bug i talked about in linux: it was just temporarly. i don't get it any more.. (and im pretty sure that this widget are not to blame for the bug)
what about some highscores?
local on computer, or on internet? that would be cool!
By qualbeen, # Jun 5, 2006 2:24:25 PM
By joshas, # Jun 4, 2006 1:00:43 PM
Nice twist on the game!
By paulcet, # Jun 3, 2006 3:53:51 AM
By Dima64, # Jun 2, 2006 4:10:45 PM
By KristianP, # May 31, 2006 10:58:40 PM
By velmu, # May 31, 2006 1:04:58 PM
By kaylinq, # May 31, 2006 3:51:51 AM
By d.i.z., # May 30, 2006 11:07:03 PM