CatmandOo: I see. Functions written implicitly like that are extremely difficult to render and would require a FAR more complex mathematical process than the one I have in place (believe me, to implement implicit functions in 2D is a difficult task in itself, let alone in 3D). Each of those quadrics (and a large majority of other implicit functions) however can be manipulated to make Z the subject and with the possible future +/- operator they can be rendered in full. If you need to render more complex surfaces you could buy a program such as Mathematica.
CatmandOo: It would be possible to implement an extra variable that represents time to create animated surfaces. It would not require a great deal of more code to do so, but will be very slow to render and there would be no way of saving it as an animated gif or anything like that so it does not have a very high priority at the moment. Maybe in a few months I will consider it again. Your previous suggestion of multiple surfaces on one render would be a good feature but would require alot of change to the interface which I cannot be bothered to work on too much at the moment. The closest thing to this that I am likely to do in the near future is add the option of a "plus or minus" sign at the start of a function to let you draw complete spheres and toruses etc. instead of just the upper half.
Great work
refrex 作 , # 2007/03/12 16:39:12
(tan(x)^2)/(sec(x)^-2)
kingswifty33 作 , # 2007/02/22 17:28:02
I'm not sure whether i'm in the right place to post a nice function
f(x,y) = 2e^-6(x^2+y^2)-1
this is a Gaussian curve (3d of course)
Valentin
de_Valentin 作 , # 2007/02/15 14:35:52
While saving image, is it possible to save in a different format??
Anyway liked a lot....
Thanks Man.
ilndinesh 作 , # 2006/11/13 14:41:54
try cos(x*5)^9 * cos(y*5)^9
vt-dbnz 作 , # 2006/10/17 22:14:50
Lalacroft 作 , # 2006/09/20 10:18:21
DasNuke 作 , # 2006/08/28 2:04:23
flanker 作 , # 2006/08/23 7:26:20
aleksanteri 作 , # 2006/08/20 14:54:51
If you need to render more complex surfaces you could buy a program such as Mathematica.
Benjamin Joffe 作 , # 2006/08/08 11:56:26
Thanks for your reply. I haven't ment animated functions.
I've ment quadrics:
http://en.wikipedia.org/wiki/Quadric
CatmandOo 作 , # 2006/08/07 17:48:13
tac94 作 , # 2006/08/06 22:11:25
tac94 作 , # 2006/08/06 20:12:39
aboy0110 作 , # 2006/08/06 15:47:55
iamivor 作 , # 2006/07/23 6:28:14
It would be possible to implement an extra variable that represents time to create animated surfaces. It would not require a great deal of more code to do so, but will be very slow to render and there would be no way of saving it as an animated gif or anything like that so it does not have a very high priority at the moment. Maybe in a few months I will consider it again.
Your previous suggestion of multiple surfaces on one render would be a good feature but would require alot of change to the interface which I cannot be bothered to work on too much at the moment. The closest thing to this that I am likely to do in the near future is add the option of a "plus or minus" sign at the start of a function to let you draw complete spheres and toruses etc. instead of just the upper half.
Benjamin Joffe 作 , # 2006/07/21 18:49:57
CatmandOo 作 , # 2006/07/21 14:14:59
Obllivian 作 , # 2006/07/13 10:35:20
Simply "getting started" and "variables, functions" as link text would be much easier to spot, without reading all text.
porneL 作 , # 2006/07/12 15:58:09
Benjamin Joffe 作 , # 2006/07/10 11:07:24