The widget turned out to be quite useful for solving equations numerically (as the root of a function).
At the moment, to look for f(x,y)==0 AND g(x,y)==0, I type "abs(f(x,y))+abs(g(x,y))". Sometimes with an additional sqrt(..), depending on how the neighbourhood of the root is shaped.
To make this more useful, it would be a great help to have colored isolines in the dynamic (wireframe) view, or at least different colors for positive and negative values. It's quite hard to guess from the black lines where the root might be.
"It's amazing, but everytime when the surface changes or when I move it, the old pictures keep "painted" in the window. Is there a way of reparing that?"
waaaayyyy to confusing for me lol you need to make one for idiots like to were you just click and drag it or something lol tell me if yo do ever make one for idiots
It's amazing, but everytime when the surface changes or when I move it, the old pictures keep "painted" in the window. Is there a way of reparing that?
CatmandOo: I see. Functions written implicitly like that are extremely difficult to render and would require a FAR more complex mathematical process than the one I have in place (believe me, to implement implicit functions in 2D is a difficult task in itself, let alone in 3D). Each of those quadrics (and a large majority of other implicit functions) however can be manipulated to make Z the subject and with the possible future +/- operator they can be rendered in full. If you need to render more complex surfaces you could buy a program such as Mathematica.
At the moment, to look for f(x,y)==0 AND g(x,y)==0, I type "abs(f(x,y))+abs(g(x,y))". Sometimes with an additional sqrt(..), depending on how the neighbourhood of the root is shaped.
To make this more useful, it would be a great help to have colored isolines in the dynamic (wireframe) view, or at least different colors for positive and negative values. It's quite hard to guess from the black lines where the root might be.
Schneemann 作 , # 2007/06/11 2:21:29
Jadd 作 , # 2007/05/29 16:59:24
Archonic 作 , # 2007/05/23 18:37:37
Regards,
Benjamin
Benjamin Joffe 作 , # 2007/05/07 18:50:58
SAME PROBLEM HERE!
miron22 作 , # 2007/05/03 18:19:43
mikeoo92 作 , # 2007/04/22 20:27:10
Reggiostar 作 , # 2007/04/21 15:40:39
xinhxinh 作 , # 2007/04/13 22:10:02
bacau 作 , # 2007/04/09 23:12:26
Great work
refrex 作 , # 2007/03/12 16:39:12
(tan(x)^2)/(sec(x)^-2)
kingswifty33 作 , # 2007/02/22 17:28:02
I'm not sure whether i'm in the right place to post a nice function
f(x,y) = 2e^-6(x^2+y^2)-1
this is a Gaussian curve (3d of course)
Valentin
de_Valentin 作 , # 2007/02/15 14:35:52
While saving image, is it possible to save in a different format??
Anyway liked a lot....
Thanks Man.
ilndinesh 作 , # 2006/11/13 14:41:54
try cos(x*5)^9 * cos(y*5)^9
vt-dbnz 作 , # 2006/10/17 22:14:50
Lalacroft 作 , # 2006/09/20 10:18:21
DasNuke 作 , # 2006/08/28 2:04:23
flanker 作 , # 2006/08/23 7:26:20
aleksanteri 作 , # 2006/08/20 14:54:51
If you need to render more complex surfaces you could buy a program such as Mathematica.
Benjamin Joffe 作 , # 2006/08/08 11:56:26
Thanks for your reply. I haven't ment animated functions.
I've ment quadrics:
http://en.wikipedia.org/wiki/Quadric
CatmandOo 作 , # 2006/08/07 17:48:13