Who needs Samurai when you have Vikings? This fearsome warrior will remind you of anything that needs reminding. Double-click him to configure.
He demonstrates the new window.moveTo functions in Opera 9 weekly (8455 in Windows), and he can even accept and display messages from other widgets! (Demo widget available here) Message sending no longer available due to security upgrades in latest versions of Opera 9.
I do have the same problem (but it's in 9 build 8414), sound enabled, little guy runs like mad but no sound is heard on these shores... and now that I figured it: he should "talk" and tell me what I asked him to remind me about. Not even that happens with me. I have no future as a village raider, I know.
great ...i can already imagine a scenario in which i have all 3 of them on my desktop....at once but i guess in order to make that happen i would have to do it myself or maybe not?
jonnysaucepn: We will soon be issuing an update to the animation library with support for moveTo/moveBy/resizeTo/resizeBy, if you want to try that sometime.
Odd. One of the first things I did when writing it was make sure to detect overshoot - if a 'step' starts on the left of the target and ends up on the right, then it should automatically snap to the exact target X.
Maybe there's something else going on here - I've never seen that effect. Perhaps your PC/gfx card is faster than mine - maybe it manages to get redrawn before it gets snapped back.
There is a tiny issue with your use of moveTo: On my system, the viking never actually reaches your target coordinate, but he oversteps it by one PX, and then turns around to run back, and overstep by another pixel.
This makes the viking look like he ate something he probably shouldn't have.
Before anyone gets in first, I'll declare that I didn't create the Viking graphics - because I have no animation ability! The images currently used are from an old video game of some reknown.
If, of course, anyone wanted to help to contribute new graphics sets, I would be more than grateful....
and now that I figured it: he should "talk" and tell me what I asked him to remind me about. Not even that happens with me.
I have no future as a village raider, I know.
helas 作 , # 2006/06/10 19:05:51
Is anyone else getting this problem, or the one that virtuelvis spotted?
johnnysaucepn 作 , # 2006/06/09 12:41:34
but i guess in order to make that happen i would have to do it myself
shadowk 作 , # 2006/06/09 12:30:35
johnnysaucepn 作 , # 2006/06/09 12:06:14
Please
shadowk 作 , # 2006/06/09 11:26:41
deepakmvarier 作 , # 2006/06/09 10:04:01
virtuelvis 作 , # 2006/06/06 19:04:02
helmers@me.com 作 , # 2006/06/06 13:49:44
Odd. One of the first things I did when writing it was make sure to detect overshoot - if a 'step' starts on the left of the target and ends up on the right, then it should automatically snap to the exact target X.
Maybe there's something else going on here - I've never seen that effect. Perhaps your PC/gfx card is faster than mine - maybe it manages to get redrawn before it gets snapped back.
Anyone else seeing this?
johnnysaucepn 作 , # 2006/06/06 13:02:15
p01 作 , # 2006/06/06 12:27:20
This makes the viking look like he ate something he probably shouldn't have.
virtuelvis 作 , # 2006/06/06 11:46:25
wangjiaji 作 , # 2006/06/06 4:54:30
johnnysaucepn 作 , # 2006/06/06 1:12:55
piper_noiter 作 , # 2006/06/06 0:20:23
yadavankur 作 , # 2006/06/05 23:36:06
"he can even accept and display messages from other widgets"?
shadowk 作 , # 2006/06/05 19:52:39
qualbeen 作 , # 2006/06/05 17:43:55
Ramunas 作 , # 2006/06/05 17:28:08
shoust 作 , # 2006/06/05 16:27:26
If, of course, anyone wanted to help to contribute new graphics sets, I would be more than grateful....
johnnysaucepn 作 , # 2006/06/05 6:13:48