1. In usual tetris clearing several rows at once gives more scores than clearing the same number of rows one by one. I think it is fair and I would add this to Torus. For example 4 rows cleared at once can give 7 points and not 4 as it is right now. 2. A cleared row of same colour can give an extra bonus as it is quite hard to to do so.
Thankyou for appreciating the widget everybody, I hope it decreases workplace productivity more than my previous widget!
@ Iceardor: I know what you mean and it will be present in the next release.
@ gualbeen: I am not sure why that would happen but version 1 will have the option to pick each key so you can reassign them if they cause problems.
@ Tmchenry: I do not mean there is a visible top but a maximum height that you can allow it to reach which coinsides with where the tetriminos appear. Next version will address this issue and make it obvious where the exact limit is.
this widget doesnt work good with build 284 under linux (SuSE). the problem is that the up-key and the space-buttom only workes one time. after i have pressed the up-key once, i have to reload the widget to get that button to work agian.
i don't know who's fault: Opera 9.00 beta 2 or your widget. (btw: the left- and right-arrow-keys works as they should)
Amazingly fun and addictive. I love this twist on Tetris.
Perhaps one suggestion to making it a bit easier to tell how it lines up is to have an extremely faded out or near-transparent view of what the new block formation would look like if the falling block would be dropped right there. Then as the falling block gets closer and closer to the rest of the mound of blocks, it'd become invisible (since at such a small distance away, it's much easier for the eye to judge where it's going to land, but when it's a long ways up, it's hard to judge where it's going to land).
Hopefully that made sense. If not, let me know and I'll try to explain myself again or draw a picture.
It's kind of awkward...it's kinda hard to tell where it's going to land..you don't know when you're going to reach the top..the score isn't easily noticed...otherwise pretty cool good job.
Awesome! This is really cool, spent 10 minutes on it allready. In the next version, how about adding sound? Like a "ka-ching" when you complete a ring?
発言者 porneL, # 2006/05/30 16:19:07
1. In usual tetris clearing several rows at once gives more scores than clearing the same number of rows one by one. I think it is fair and I would add this to Torus. For example 4 rows cleared at once can give 7 points and not 4 as it is right now.
2. A cleared row of same colour can give an extra bonus as it is quite hard to to do so.
Good luck,
発言者 tema_fr, # 2006/05/30 14:34:18
@ Iceardor: I know what you mean and it will be present in the next release.
@ gualbeen: I am not sure why that would happen but version 1 will have the option to pick each key so you can reassign them if they cause problems.
@ Tmchenry: I do not mean there is a visible top but a maximum height that you can allow it to reach which coinsides with where the tetriminos appear. Next version will address this issue and make it obvious where the exact limit is.
発言者 Benjamin Joffe, # 2006/05/30 9:02:42
発言者 Tmchenry, # 2006/05/30 8:43:00
発言者 AleksOD, # 2006/05/30 6:44:31
発言者 babox, # 2006/05/29 21:01:20
It would be a bit easier if you could include a shadow.
発言者 Jadd, # 2006/05/29 18:39:16
the problem is that the up-key and the space-buttom only workes one time.
after i have pressed the up-key once, i have to reload the widget to get that button to work agian.
i don't know who's fault: Opera 9.00 beta 2 or your widget.
(btw: the left- and right-arrow-keys works as they should)
i loved the idea of this widget!
発言者 qualbeen, # 2006/05/29 17:31:47
発言者 annaraj, # 2006/05/29 11:27:31
Perhaps one suggestion to making it a bit easier to tell how it lines up is to have an extremely faded out or near-transparent view of what the new block formation would look like if the falling block would be dropped right there. Then as the falling block gets closer and closer to the rest of the mound of blocks, it'd become invisible (since at such a small distance away, it's much easier for the eye to judge where it's going to land, but when it's a long ways up, it's hard to judge where it's going to land).
Hopefully that made sense. If not, let me know and I'll try to explain myself again or draw a picture.
発言者 IceArdor, # 2006/05/29 11:25:11
@ Helmers: I intend to add sounds however I do not know where I could find free sound effects from.
@ Tmchenry: The top of the cylinder is simply where your pieces spawn from.
And before anybody mentions it, yes future versions will show the next piece before it appears.
発言者 Benjamin Joffe, # 2006/05/29 8:48:59
発言者 Tmchenry, # 2006/05/29 8:27:26
発言者 Helmers, # 2006/05/29 1:07:16
Left Arrow: Move Left
Right Arrow: Move Right
Down Arrow: Move Down
Up Arrow: Rotate Clockwise
Space Bar: Rotate Anti-clockwise
To pause/unpause the game click the little dog paw icon in the lower left.
発言者 Benjamin Joffe, # 2006/05/29 0:03:17