Wmines is another Minesweeper... Brings nothing new, apart from existing. You can configure the size of the field and the number of mines.
New in v0.2 : Use mouse wheel to set a cell as a potential mine.
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Alerts are not allowed in widgets, so players never see the text "You won!" or "You lose!" However, it's good idea to use mouse wheel when right and middle mouse buttons are inaccessible. For those who haven't wheel, it's possible to use double click. Why widget is not resized when user sets big game field. I set 20x20 and cannot see whole game field, over and above, it scrolls when moving mouse wheel. Waiting for next version... Tip: allways test your widgets as widget in Opera, not only as normal web page (usually many bugs are discovered).
I do agree with you that the use of the wheel mouse is not the best option for marking mines, it was just meant to show Opera's recent support for mousewheel events. I'm working on a new design which will comme with a new game (might have to wait some time though), i'll correct reported bugs and try to add more intuitive behaviour.
- How can we know the WHEEL is used for marking mines? Wheel is used for other things, makes no sense to use it. However, if we cannot use right or middle buttons, maybe wheel is the only option. anyway, must add a help telling the user to use it.
- Using wheel will toggle between mine, question mark and blank, even on open cells or after the game is over.
However, it's good idea to use mouse wheel when right and middle mouse buttons are inaccessible. For those who haven't wheel, it's possible to use double click.
Why widget is not resized when user sets big game field. I set 20x20 and cannot see whole game field, over and above, it scrolls when moving mouse wheel. Waiting for next version...
Tip: allways test your widgets as widget in Opera, not only as normal web page (usually many bugs are discovered).
発言者 Elegorod, # 2006/07/31 18:11:36
I'm working on a new design which will comme with a new game (might have to wait some time though), i'll correct reported bugs and try to add more intuitive behaviour.
発言者 lesinfox, # 2006/07/16 19:04:41
- How can we know the WHEEL is used for marking mines? Wheel is used for other things, makes no sense to use it. However, if we cannot use right or middle buttons, maybe wheel is the only option. anyway, must add a help telling the user to use it.
- Using wheel will toggle between mine, question mark and blank, even on open cells or after the game is over.
発言者 CrazyTerabyte, # 2006/07/12 22:20:04
発言者 BigMike, # 2006/06/21 11:41:44
Need more features to justify existance
At this moment theres fewer than in any other i've seen.
発言者 SoftNoise, # 2006/06/20 21:23:57
発言者 jaybee7414, # 2006/06/20 17:12:02
[edit]
Works fine now
発言者 lesinfox, # 2006/04/25 17:11:45
発言者 Primos, # 2006/04/19 15:43:11